Let It Die: Inferno Developers Open Up About AI Use Amid Fan Backlash
Let It Die: Inferno, the follow‑up to the 2016 cult classic Let It Die, has sparked controversy with its use of generative AI. Developers Supertrick Games have now provided a detailed breakdown of where and how AI was used in the game, but fans are also upset about microtransactions and the game’s focus on PvP combat.
Announcement & Background
Let It Die: Inferno was announced during Sony’s PlayStation showcase, surprising fans of the original 2016 free‑to‑play game. The original Let It Die was known for its quirky style and inventive roguelike mechanics, but the sequel has faced backlash for its use of generative AI.
How AI Was Used
Supertrick Games has been unusually transparent about its AI implementation. The studio revealed that AI generated rough base images for background art, which were then refined by hand. AI also assisted with certain voice lines and a single music track, though the voices were not derived from human performers.
Monetization & Pricing
Unlike the original free‑to‑play title, Let It Die: Inferno costs $25. It also retains microtransactions for healing consumables and cosmetics, adding another layer of concern for many players.
Shift to PvP Gameplay
The sequel replaces the original’s asynchronous multiplayer—where deceased characters fought others during runs—with more traditional PvP combat. This shift has divided the community, with some fans missing the unique asynchronous element.
Fan Reactions
Reactions are mixed. Some players are upset by the AI integration, price point, microtransactions, and PvP focus, leaving negative reviews. Others appreciate the new direction and defend the game against criticism.
Conclusion
Let It Die: Inferno has ignited a broader debate about AI usage in games, monetization strategies, and evolving gameplay design. While some fans embrace the changes, many remain critical, highlighting the challenges developers face when balancing innovation with community expectations.
