Banquet for Fools Review: A Rewarding, Immersive RPG That Demands Your Attention
What the game feels like
I jumped into this mess of a fight where people are acting crazy. You will find yourself talking to a bird person before the game skips 300 year into the future. You gotta say “Topa-din” like it is a normal word to get by. It feels very real because nobody is there to help you.
Immersion and note‑taking
I noticed there are no maps or quest logs to help you out. You need to grab a notebook and write things down or you will forget everything. If you find a scroll, draw it in your book so you can find the way back. I like how you name your spells and draw the icons yourself.
Travel and world navigation
You walk everywhere or row a boat because fast travel does not exist here. I spent a lot of gold on boat rides since they are very expensive and limited. You will feel every step you take across those big hills. Ambushes feel scary when you have been walking for so long.
Combat system
I use the pause button to plan my moves during a fast fight. You must time your hits perfectly to do big damage to the bad guys. Forget flashy magic; you will mostly be kicking and pinning people to stay alive. Enemies do not come back once they die so you can clear the map for good.
Frustrations and learning curve
People in the game give you very bad directions like “somewhere in the swamp.” I missed a few scrolls and that made the puzzles way harder to solve. You might spend three hours just looking for one tiny clue in a dark corner. Every time you fail it actually makes you smarter for the next part.
Final thoughts
I think you should play this if you love old games that are very hard. It makes you work for every single win you get. Your notes and your long walks turn into a story that belongs to you.
