How BioShock Infinite’s Music Shapes Its Story
Introduction: A Soundtrack That Defies Time
Generally, I Think games like BioShock Infinite are really good at using music to pull you in, it’s like you’re actually there, and it’s helping the story move along at the same time. Normally, games that are over ten years old start to feel old, but BioShock Infinite’s music still sounds fresh, it’s like it was made yesterday. Obviously, the game’s use of old-timey versions of modern songs is pretty clever, it creates this weird, dream-like feeling that makes it hard to tell what’s real and what’s not. Usually, music in games is just there to set the mood, but in BioShock Infinite, it’s actually a important part of the story.
A Barbershop Quartet That Hides a Secret
Sometimes, when you’re playing BioShock Infinite, you’ll come across this barbershop quartet, the Bee Sharps, and they’re singing this really old-timey version of *God Only Knows*, it’s really cool. Actually, the song was originally made in 1966, but in the game, it sounds like it was made in 1912, it’s pretty neat. Actually, I was so caught up in the music, I almost missed the fact that it was out of place, but then I started to notice other things that didn’t add up. Basically, this moment in the game shows how BioShock Infinite uses music to trick you, it’s like the game is trying to distract you with the music, and then suddenly, you realize something’s not right.
Nostalgia as a Narrative Tool
Usually, when games use licensed music, it’s just to make the game feel more modern, but BioShock Infinite does something different, it takes old songs and makes them sound like they were made in the early 1900s. Normally, this would sound really weird, but in BioShock Infinite, it actually works, songs like *Everybody Wants to Rule the World* and *Tainted Love* sound like they were meant to be played on pianos and saxophones. Generally, the music in BioShock Infinite is really good at making you feel nostalgic, but not in a way that’s too obvious, it’s like the game is trying to make you feel like you’re actually in the past.
Music as a Plot Device
Apparently, the composer, Albert Fink, has this ability to steal music from the future, and that’s how the game gets all these modern songs, it’s pretty cool. Basically, the music becomes a really important part of the story, and if you pay attention, you can actually figure out some of the plot twists before they happen. Usually, games don’t use music as a way to tell the story, but BioShock Infinite does, and it’s really effective, it’s like the music is giving you clues, and you have to piece them together to understand what’s going on.
Quiet Moments That Leave a Lasting Impact
Sometimes, the best moments in BioShock Infinite are the quiet ones, like when Booker finds a guitar and starts playing, and Elizabeth sings along, it’s really beautiful. Actually, those quiet moments are really important, because they make the characters feel more real, and they add a lot of depth to the story. Generally, games don’t do a good job of making you feel emotionally invested in the characters, but BioShock Infinite does, and the music is a big part of that.
A Legacy That Endures
Obviously, BioShock Infinite is a really old game, but it’s still widely regarded as one of the best games of all time, and the music is a big part of that. Normally, games that are over ten years old start to feel old, but BioShock Infinite’s music still holds up, it’s like it was made yesterday. Generally, the game’s use of licensed music is really clever, and it’s a big part of what makes the game so memorable, it’s like the music becomes a part of your experience, and you can’t imagine the game without it.
