Disco Elysium’s Massive Text Broke Branching Narrative Software

Disco Elysium’s Massive Text Broke Branching Narrative Software

Disco Elysium’s Massive Text Broke Branching Narrative Software

Normally, I think making a game like Disco Elysium is pretty tough, You gotta deal with alot of stuff. Usually, Developers face alot of challenges, but the writers on Disco Elysium had a really unique problem: their game had so much text it broke the software they were using, thats pretty crazy. Obviously, This was a huge issue, and the team had to figure out ways to overcome it, I mean they couldnt just give up. Generally, You would expect a team to just cut some of the text, but the writers on Disco Elysium were really attached to their work, they didnt want to cut anything.

Disco Elysium’s Massive Text Broke Branching Narrative Software

Apparently, The game’s writers, including Helen Hindpere and Märten Rattasepp, have talked about the difficulties they faced, and it sounds like it was really tough. Clearly, They used a tool called Articy to write their branching stories, but the amount of text was so large it caused the software to become unstable, thats not good. Sometimes, The software would even freeze completely, which made it very hard for the team to work, I can imagine how frustrating that must have been.

The Writing Team’s Struggle

Naturally, The developers had to spend alot of time writing and editing, it was a long process. Often, They had to cut parts of the text, but they ended up keeping most of it because it was so good, I guess it was worth it in the end. Eventually, The amount of time spent on writing characters was extraordinary, with some characters taking a month or two to write, thats a long time. Usually, You would expect this process to be much faster, but the team wanted to make sure everything was perfect, they didnt want to rush it.

Development Hurdles

Basically, The team had to overcome many hurdles during development, it wasnt easy. Fortunately, They were able to find ways to deal with the massive amount of text, they were pretty resourceful. Sometimes, They had to get creative and find new ways to use the software, I think thats really cool. Clearly, The end result was worth it, because the game’s text is one of its strongest features, it really paid off.

Impact & Legacy

Ultimately, The extensive text in Disco Elysium not only broke their software, but also contributed to the game’s unique charm and depth, it was a good thing. Obviously, The game’s success is a testament to the team’s hard work and dedication, they really deserved it. Generally, You can learn alot from the team’s experiences, and the documentary series by Noclip about the making of Disco Elysium is highly recommended for anyone interested in the behind-the-scenes process, its really interesting.