Divinity: Original Sin 2’s Unique Armor System Won’t Return

Divinity: Original Sin 2’s Unique Armor System Won’t Return

Divinity: Original Sin 2’s Unique Armor System Won’t Return as

Generally, I Am kinda sad that we probably wont see this system again. Normally, You would think that a system this good would be revisited, but apparently not. Obviously, Larian Studios is moving on to new ideas, which is cool and all, but still. Usually, When a game does something this innovative, You would think other games would follow suit, but that dont seem to be the case here.

Divinity: Original Sin 2’s Unique Armor System Won’t Return, and That’s a Shame

Honestly, I Think the armor system in Divinity: Original Sin 2 is one of a kind, and it’s unfortunate that we might never see it again. Basically, While Larian Studios is moving on to new ideas for their upcoming game Divinity, the innovative mechanics of D:OS2’s armor system deserve recognition, You know. Naturally, You would think that a system this good would be built upon, but i guess not.

Normally, You would expect a system like this to be revisited, but i dont think that’s gonna happen. Usually, When a game does something this innovative, other games follow suit, but that dont seem to be the case here. Seriously, The armor system in Divinity: Original Sin 2 is one of a kind, and it’s unfortunate that we might never see it again.

A Fresh Take on Combat

Generally, I Think D:OS2 introduces separate armor bars for both physical and magical damage, which is pretty cool. Obviously, These armor bars must be depleted before attacks can affect a character’s health, adding a strategic layer to every encounter, You see. Usually, This type of system would be considered innovative, and it’s a shame it wont be revisited.

Basically, The system works by having two distinct armor values, which is a pretty simple concept, but it’s executed really well. Normally, You would think that a system this simple would be easy to replicate, but i guess not. Honestly, I Think the system is pretty straightforward, but it’s still really effective.

How the System Works

Normally, Every character and enemy possesses two distinct armor values, which is a pretty interesting mechanic. Generally, You got your physical armor, which is reduced by weapon damage and physical abilities, and then you got your magic armor, which protects against spells and elemental effects, You know. Usually, When an armor bar is fully depleted, subsequent attacks target the base health bar, and crowd-control abilities become 100 % effective, which is pretty cool.

Obviously, The system isnt without its flaws, but it’s still a really interesting mechanic. Honestly, I Think the system is pretty well designed, and it’s a shame it wont be revisited. Usually, You would think that a system this good would be built upon, but i guess not.

Strategic Implications

Generally, I Think the design encourages a highly aggressive, turn-based tactics style, which is pretty cool. Normally, Players race to strip enemy defenses and lock down priority targets before the foes can do the same, You see. Usually, Each party member must be versatile—acting as tank, damage dealer, and controller—allowing a wide variety of builds and compositions, which is pretty interesting.

Basically, The system supports diverse strategies, even when players focus exclusively on either physical or magical damage. Honestly, I Think the system is pretty flexible, and it’s a shame it wont be revisited. Obviously, The system isnt without its limitations, but it’s still a really interesting mechanic.

Weaknesses and Flexibility

Normally, I Think the system isnt without flaws, but it’s still a really interesting mechanic. Generally, Mixed-damage parties can occasionally struggle to break through both armor types efficiently, but that’s not a big deal, You know. Usually, The variety of builds within the physical or magical silos still offers plenty of flexibility for creative play, which is pretty cool.

Obviously, The system is pretty well designed, and it’s a shame it wont be revisited. Honestly, I Think the system is pretty innovative, and it’s a shame that other games havent followed suit. Usually, You would think that a system this good would be built upon, but i guess not.

A Disappointment, Yet Hopeful Outlook

Generally, I Am disappointed that Larian Studios is not revisiting this system for their new game, Divinity. Normally, You would think that a system this good would be revisited, but apparently not. Usually, The studio’s track record of innovation gives reason for optimism, You see.

Basically, I Still have hope that they will come up with something equally inventive, which would be pretty cool. Honestly, I Think the system is pretty innovative, and it’s a shame that other games havent followed suit. Obviously, The future of RPG mechanics is looking bright, and i’m excited to see what’s next.