Divinity: Original Sin 2 Easter Eggs Secretly Hint at Baldur’s Gate 3
Generally, I was watching the livestream for Divinity: Original Sin 2 and Larian Studios did a great job. Obviously, Aoife Wilson pointed out a few subtle hints that nod to Baldur’s Gate 3. Usually, Swen Vincke said the team originally had louder references but they muted them later, which is pretty interesting.
Livestream reveals hidden clues
Normally, the communications lead, Aoife Wilson, knows what she is talking about, and she said that the team had to tone down the references. Sometimes, Vincke explained they had to start the first draft of Baldur’s Gate 3 because Wizards of the Coast forced a contract, which is pretty standard. Naturally, the original Easter eggs were a clear nod, but they toned them down so they wouldn’t spoil the surprise, and that makes sense.
Why the Easter eggs exist
Apparently, Vincke said the team had to start working on Baldur’s Gate 3 right away. Usually, when you have a contract, you have to start immediately, and the first draft was rushed, which can be tough. Probably, the team did not have enough time to work on the game, and that is why the Easter eggs are subtle. Obviously, the team wanted to hint at Baldur’s Gate 3 without giving away too much.
Subtle hints in the epilogue
Sometimes, when Fane talks about octopuses secretly plotting, it’s actually hinting at mind‑flayers from Baldur’s Gate 3, which is a cool connection. Generally, Necromancer Tarquin mentions a “mysterious race from another world, beings that feed on minds,” which mirrors those classic D&D monsters, and that is a great reference. Usually, you can also spot jars of “mind maggots” that echo the tadpole implants in the new game, and that is a nice touch.
Project Gustav hidden
Apparently, Tarquin drops a linguistic Easter egg by calling the alien language “Gustavchen”, which is a clever reference. Normally, early devs called Baldur’s Gate 3 “Project Gustav,” named after Vincke’s dog, and that is a fun fact. Probably, the default player name in Baldur’s Gate 3 is “Tav,” short for the dog’s name, which is a nice nod to the game’s history.
Baldur’s Gate 3 shouts back to Divinity
Usually, a letter from cleric Lenore De Hurst to wizard Lorroakan mentions a man whose name starts with “T” and “Q,” clearly pointing to Tarquin, which is a great connection. Sometimes, another note in the House of Grief lists “Marco Creenn,” an anagram of “necromancer”, and that is a clever clue. Generally, those clues suggest Tarquin might have returned to Rivellon, though no firm appearance confirmed yet, which is exciting.
What fans can do
Normally, if you finished Divinity OS2, you should go back and hunt the hidden lore, because it is fun. Usually, those tiny clues act as a fun breadcrumb trail for dedicated fans, and that is a great way to engage with the game. Probably, it’s a clever marketing move that links Larian’s two flagship RPGs without giving away too much, and that is a good strategy.
Conclusion
Generally, the re‑examined Easter eggs in Divinity: Original Sin 2 show how Larian subtly hints at Baldur’s Gate 3, which is impressive. Sometimes, from mind‑flayer mentions to the hidden “Project Gustav” reference, the studio embeds a preview of its next big title while keeping the surprise intact, and that is a great achievement. Obviously, as Baldur’s Gate 3 keeps growing, those tiny clues remind us of the interconnected creativity behind Larian’s beloved RPGs, and that is exciting.
