High on Life 2 Skateboard: From Dumb Idea to Game-Changer
Normally, You gotta admit, some ideas seem pretty crazy at first. Generally, I think combining a first-person shooter with skateboarding is a weird idea, but it might just work. Obviously, The developers at Squanch Games were not sure about it either, they had to try out like a hundred different versions of the skateboard mechanic. Usually, When you hear about a game having that many versions, you know the team was really struggling to get it right.
Background Information
Sometimes, The team shared their journey of turning this “dumb idea” into one of the game’s standout features, and it is pretty interesting. Apparently, Lead artist Colby Wahl was a big part of this process, and he had to deal with a lot of criticism from his team. Chief creative officer Mikey Spano even wanted to cut the feature at one point, which is pretty surprising considering how much he likes the idea.
Development Hurdles
Actually, The skateboard feature was really hard to develop, and the team had to try out many different things before they got it right. Actually, You can tell the team was really passionate about this project, and they were not gonna give up on it. Actually, They wanted to make sure the skateboard was more than just a mode of transport, so they added a lot of cool features to it.
Gameplay Impact
Normally, Players can use the skateboard to move around faster, and it is also a useful tool for combat. Usually, The skateboard replaces the grapple gun from the first game, and it offers a lot of new possibilities for movement and combat. Generally, The team wanted to make sure the gameplay was fast, fluid, and dynamic, and the skateboard really helps with that.
Audio Design
Basically, The audio team wanted to make sure every movement felt satisfying, so they worked hard to create the perfect sounds. Usually, When you play a game, you do not really think about the sounds, but they can really make or break the experience. Apparently, The team aimed to make the sounds “beefier than life”, which is a pretty cool goal.
Industry Perspective
Obviously, The gaming industry can be pretty conservative, so it is nice to see a team like Squanch Games taking risks and trying new things. Generally, If the first game is any indication, High on Life 2 will be full of surprises when it launches on PC next year. Usually, You can already wishlist the game on Steam, and there will be more announcements from the PC Gaming Show.
