Highguard Launch Plagued by Bugs and Performance Issues

Highguard Launch Plagued by Bugs and Performance Issues

Highguard Launch Plagued by Bugs and Performance Issues

Generally, I Think Highguard’s launch was pretty rough, they got hit with server queues, pc performance problems, and some features were missing, so can the new shooter recover from this. Normally, You would expect a game to be more polished at launch, but Highguard’s launch was not smooth.

Highguard’s Rocky Start: What Players Need to Know

Obviously, The highly anticipated free-to-play shooter Highguard finally dropped, but the launch has been pretty bad, i mean, Developed by the former Titanfall crew, the game got swamped with tech issues and performance problems right from the start. Usually, I would be excited to play a new game, but I logged in and could barely get into a match, let alone enjoy it, which was pretty frustrating.

A Promising Concept Hampered by Problems

Honestly, Highguard mixes Rainbow Six Siege style base defense with MOBA-like team clashes and a final raid to decide the winner, which sounds pretty cool, and the 3v3 PvP format is curiosity-sparking, and early hands-on previews felt pretty good, but the launch got drowned in a sea of bugs. Naturally, You would expect a game with such a unique concept to be more polished, but On PC, folks with high-end rigs—including those rocking RTX 5070 cards—are seeing awful performance even on medium settings with DLSS turned on.

Generally, Some players said the tutorial dialogue vanished, and settings just wouldn’t stick, which is pretty annoying, and Console users complain about the missing FOV slider, a feature that caused a rage-quit when Borderlands 4 first left it out, and that game added it later after the backlash, so hopefully Highguard will do the same. Normally, Blurry visuals also show up on consoles, but that might be an easier fix than the deeper performance woes.

Server Struggles and Queues

Usually, One of the biggest headaches right now is server instability, and With close to 98,000 players on Steam at launch, Highguard’s servers got crushed, causing long queues and frequent disconnects, which feels temporary, but it adds a lot of frustration, and I think this is something that needs to be fixed ASAP. Obviously, The server strain is a double-edged sword for devs, because On one hand, it shows massive interest—unlike Concord, the live-service shooter that flopped with less than 1,000 concurrent players and shut down in a month, but On the other hand, if they cant fix it quick, the hype could burn out fast.

A Year of Content Planned—But Will Players Stick Around?

Generally, Developers promise about a year’s worth of content, with regular updates to keep things fresh, which sounds pretty good, but Still, a buggy launch can push players away before they even see the good stuff, and I think this is something that the devs need to consider. Normally, The early days feel like a mixed bag, because Core gameplay shows promise, but the technical problems are hard to ignore, and If devs iron out the kinks soon, the game might carve out a niche, but If not, the hype could fizzle out as quick as it built up.

What’s Next for Highguard?

Honestly, For now, players are waiting—and hoping—that patches and optimizations land soon, because The unique genre blend could pull a dedicated fanbase, but only if the experience runs smooth, and Competition in the shooter space is fiercer than ever, so Highguard can’t afford to stumble for long. Usually, As the dust settles, one thing’s clear: Highguard’s journey just started, and its fate depends on how well devs respond to the launch-week challenges, and I think this is something that will be interesting to watch.