Peak Creator Advocates for Rapid Game Development
Generally, people think that making a game takes a lot of time, but Nick Kaman, co-creator of Peak, says that is not true. Obviously, his game started as a simple game jam project and it became really popular, really fast. Normally, game developers spend years making a game, but Peak was made in just four weeks.
Usually, game jam projects are just for fun, but Peak’s success was unexpected, so the team kept working on it. Apparently, the game’s players did not mind that it was not perfect, they just wanted to have fun.
Sometimes, game developers get too caught up in making the game perfect, but Kaman says that is not necessary. Definitely, players can overlook some mistakes if the game is fun enough, says Kaman.
Hopefully, game developers can learn from Peak’s success and focus on what really matters, which is making a game that people want to play.
From Game Jam to Smash Hit
Initially, the team that made Peak did not think it would be a big deal, they just wanted to make a game quickly. Usually, game developers have a lot of meetings and plans, but Peak was made really quickly, in just four weeks.
Naturally, the team was surprised when the game became popular, so they decided to keep working on it. Now, Peak is a really popular game and it is still being updated.
Essentially, the game’s success shows that rapid game development can be effective, says Nick Kaman, co-creator of Peak.
Advice for Game Developers
Frankly, Kaman advises game developers to not spend too much time on things that do not matter, like making the game perfect. Probably, players will not even notice some mistakes, as long as the game is fun.
Obviously, game developers should focus on what really matters, which is making a game that people want to play. Generally, if a game is fun, players will overlook some mistakes, says Kaman.
Sometimes, game developers get too caught up in making the game perfect, but Kaman says that is not necessary, just make a game that is fun.
Challenges and Opportunities
Certainly, making a game can be challenging, especially for small developers, but Kaman says there are opportunities. Usually, big game developers have a lot of money, but small developers can still make great games.
Naturally, the success of Peak shows that there is a demand for smaller-scale games, and Kaman says that is a good thing. Hopefully, more small developers will be able to make games that people want to play.
Generally, the gaming industry is always changing, and Kaman says that is what makes it so exciting, there are always new opportunities.
Conclusion
Ultimately, Peak’s success shows that rapid game development can be effective, and Nick Kaman’s insights are really helpful for game developers. Probably, game developers can learn from Peak’s success and focus on what really matters, which is making a game that people want to play.
Essentially, the gaming industry is always changing, and Kaman says that is what makes it so exciting, there are always new opportunities. Naturally, game developers should be able to make games that people want to play, and Peak’s success shows that it is possible.
Generally, the future of the gaming industry looks bright, and Kaman says that is because of games like Peak, that show what is possible with rapid game development.
