Sony Shuts Down Dark Outlaw Games: Blundell Reacts

Sony Shuts Down Dark Outlaw Games: Blundell Reacts

Sony Shuts Down Dark Outlaw Games: Blundell Reacts

What happened

I watched the news break that Sony officially closed Dark Outlaw Games today. You should know that this studio only lasted one year before the lights went out. The company said they needed to change their internal game plans immediately. It feels like a very fast end for such a new team of creators. This move shows you how quickly a giant corporation can pivot their strategy.

Blundell speaks up

I saw Jason Blundell get very honest about the situation on a recent stream. He used some strong words to describe the pain of losing the studio. You might find it weird that he holds no grudge against the bosses at Sony. He talked with a designer named JCbackfire and they both sounded very professional. Times change and focus changes so they just have to move on now.

The emotion

I could hear the sadness in their voices as they spoke to the fans. You can see that these guys still have a lot of heart left for making games. They are down right now but they certainly are not out of the fight. Their passion is the kind of thing that keeps this industry alive. Every developer there still wants to build something great for you to play.

Why Sony pulled the plug

I noticed that the studio did not fail because the work was bad. Sony just decided to put their money into different types of projects. You have to realize that business math often beats out creative ideas in big offices. Blundell mentioned that Sony stayed supportive during the whole process. That makes the final decision feel even more strange to me.

What’s next for the team

I see a lot of talented people looking for new work this week. You should follow these creators because they will likely land at big studios soon. The secret game they were making is gone forever now. It is a tough break for everyone involved in that unannounced project. Talent like this does not stay unemployed for very long in this business.

Bottom line

I think this event proves how risky it is to work on big budget games. You must always have a backup plan when things go south like this. The team is keeping their heads up while they look for the next thing. Watch for their names in the credits of future hits. Success often comes right after a big disappointment happens.